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Level Designer

Spellbrush · San Francisco, CA
Category Creative
Type FULL TIME
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Job description

[https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/b759f4e7-dee5-49bf-afdb-30a84c868add/image.png] WHAT YOU WILL DO Use our in-house level design tools in Unity to create fun tactics missions.

  • Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them.
  • Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using.
  • Maintain knowledge and context of all of the level content in the game. [https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/d84b4c7c-7ecf-47e8-a336-19c0e2560baa/Screenshot%202025-08-01%20at%204.11.07%20PM.png] WHAT WE'RE LOOKING FOR Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time.
  • Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts.
  • Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.